![]() ![]() On that note, Blumenfeld told game informer The story is based on the idea that humanity must find its place in the new and dangerous situation for which it is responsible. ![]() “Since this is the beginning of the game, we wanted to focus on the gameplay, so this could be Early access, and then in the future, we’ll try to be more and more involved,” Blumenfeld said of the continued evolution of the game’s narrative. ![]() The team envisions that Forever Skies will one day make that happen. Regarding Subnautica in particular, Far From Home really likes how it combines a survival game with a more narrative-driven focus. He said these games and others were huge inspirations for the team. Pawel Jawor, Brand Manager, Far From Homeīlumenfeld said the 23-person studio’s love of survival games like Subnautica and Raft has also led to Forever Skies being the same genre. It’s easy to link this revelation to the game’s first two trailers, which showed the protagonist scientist climbing skyscrapers in the dusty land below. Jawor added that the team had an enlightening moment when a local scientist said that to get healthy, clean air in Krakow you need to fly around 100 meters in the air. And now, sometimes, we get this message on the phone: “If you can, stay home because it’s dangerous to go out.” Air is like poison…it’s one of the many things we love One, ‘Yeah, maybe that’s a good topic. cities like the most polluted cities in the world. “Sometimes we hear that Warsaw or Krakow is very polluted. “There are…different pillars One of them is that we live in Poland and for a long time we have seen what is happening around us,” Blumenfeld told Game Informer. While the idea of an ecological catastrophe destroying the planet is close to anyone concerned about the health of the planet today, the premise was directly inspired by the studio’s native country of Poland. While the idea of ecological disaster ruining Earth hits close to home for anyone looking at the health of this planet today, the premise was directly inspired by the studio’s home country of Poland.Andrzej Blumenfeld, CEO and Head of Gaming, Far From Home “There were…different pillars, and one of them was that we are living in Poland and for a very long time, we’ve seen what’s going on around us,” Blumenfeld tells Game Informer. And now, sometimes, we receive messages on the phone that say, ‘if you can, just please stay at home because going outside is dangerous.’ The air is like poison…and this was one of the many things that we were like, ‘yeah, maybe this is a good topic to speak about.’” “Sometimes we hear that Warsaw or Kraków, for example, are very polluted cities, like the most polluted cities in the world. ![]() Jawor added that the team had a revelatory moment after a local scientist said that to reach healthy, clean air in Kraków, you need to go about 100 meters up in the air. It’s easy to connect the dots between that revelation and the game’s first two trailers, which showcase the protagonist scientist scaling skyscrapers high above the dusty land below.īlumenfeld says the 23-person studio’s love of survival games like Subnautica and Raft also led to Forever Skies being a title in the same genre. He says those games, and others, were huge inspirations to the team. Specifically regarding Subnautica, Far From Home is a fan of how it integrated survival gameplay with a more narrative-driven focus. The team envisions that for Forever Skies one day. ![]()
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